June 2026 Debriefing
Its been a while since the last progress update and that is my bad, work the past couple of months has left me exhausted and often in a less then stellar mood. As a result I have had a hard time finding the time and the mood to sit down and write up an update. Though I have done work on Andromeda it hasn't been nearly as much as I would have liked to have done, the plan is still to release what I have completed of 0.6 part 2 this month, or maybe early next month depending on where I am on renders (I don't want to put out something that is still in the middle of a scene resulting in an abrupt ending).
I also haven't done a particularly great job of keeping track of when work was done to be able to put up one of those pie charts I've posted in the past, so instead I'm just going to post totals for where things stand as of this post.
Currently I am sitting at needing 35 renders, this number is subject to change when it actually comes rendering time, and I have 139 lines of code and dialogue written up, this will likely go up a little more because I'm not quite at a natural stopping point.